Planet3D features a section from a 19th century painting of a woman entertaining herself with a stereoscope.
In a brave, creative move the NY Public Library has made more than 40,000 stereograph images available online at a new site along with a tool it’s calling the “Stereogranimator.”
Stereoscopes are a fascinating part of 3D history. They remind us that 3D is not a new entertainment phenomenon but a technique we human beings have been playing with for a very long time. The cards themselves are windows into other times and places—the stereo effect often brings a startling realism to a old-fashioned sepia image.
This Sterogranimator tool lets users select an image from the archive, render it as an animated gif and/or an anaglyph image (where two color offsets create the illusion of depth). These can then be shared in the online gallery (and in the case of the anaglyph images, viewed with red/blue glasses).
A page of frenetic flashing gifs or anaglyph pictures at first glance may seem, well, silly. Take some time to look at them and notice the subject that photographers chose to shoot (and site visitors chose to “stereoanimate”—the depth of images, the vantage points, the subject matter. It will bring you closer to some pretty amazing people, places, and things.
While debate continues about 3D as a cheap commercial trick or powerful visual tool this project brings interesting insight and context.
Thanks NY Public Library.
From the private collection of Planet3D: before cats on the Internet there were stereoscopic cats.
On the heels of the American Optometric Association report‘s praise for 3D as beneficial to learning and health, there is new research being published that expands in more detail on 3D as a tool for engagement, learning, and retention.
These initiatives are interesting for a couple of reasons. First, if 3D is not only not bad but actually good for kids, if schools trust it, then that goes a long way to debunking some of the anxieties—specific and generalized—about the impact of the technology on young people.
The education market is also a potentially large and lucrative one for selling projectors. The theatre market is not high growth–the TV market will focus on sets, not projectors. This is good business.
Here’s an interesting video case study:
A tip of the hat to Wired magazine’s “Geek Dad” column for covering this!
Finally, here’s the complete announcement of the research findings:
3D Lessons Deliver Higher Levels Of Understanding And Increased Focus To Students Across Europe
European research highlights significant improvements in test scores as a result of learning with 3D content
LONDON – September 29, 2011, 12:00 p.m. GMT: Texas Instruments (TI) (NYSE:TXN) DLP® Products presents data that shows 3D, when used as a teaching tool in classrooms, has a widespread positive impact on how students learn. The independent study is announced today at the UK launch event in Claridges, London and hosted in collaboration with The Company of Educators. Conducted in classrooms across seven European countries, the research compares the difference in comprehension, information retention and overall behaviour between students learning via traditional 2D methods versus learning via 3D projection.
A long-time partner in providing technology for education, DLP Products initiated the study as a way to gather information and feedback on teaching with content displayed using 3D projectors. The research team, led by Professor Anne Bamford, Director of the International Research Agency, commissioned pre- and post-testing on control and variable student groups to track information retention and understanding, as well as collected observational data during classroom visits to measure student attentiveness and behaviour.
Highlights from the survey include:
On average, 86% of pupils improved from the pre-test to the post-test in the 3D classes, compared to 52% who improved in the 2D classes.
Individuals improved test scores by an average of 17% in the 3D classes, compared to an 8% improvement in the 2D classes between pre-test and post-test.
92% of students on average were attentive during 3D lessons, while only 46% were actively paying attention during non-3D lessons.
“Teaching in 3D is a remarkable educational tool that enables students to enhance their learning capabilities by truly engaging and interacting with the subject criteria in a highly effective way,” explained Kathryn Macaulay, Deputy Head (Data, Operations and Communications) at The Abbey School, Reading, UK. “This research clearly demonstrates the ‘real’ results that high quality teaching in 3D generates and further reinforces the need for wider appreciation of how 3D technology can be adopted in the classroom to allow students of today and tomorrow to fulfill their potential.”
The research project involved 740 students (ages 10-13), 47 teachers and 15 schools across France, Germany, Italy, Netherlands, Turkey, United Kingdom and Sweden between December 2010 and May 2011. Students were tested before and after the lessons, with one control group learning with 2D methods only, and the other receiving the same instruction, but with 3D content added into the lessons. Students were also tested on their ability to recall the information four weeks later, and researchers collected observational data on the engagement level of students at set intervals during each of the lessons.
Bamford said, “Across all of the schools involved in the study, 3D shortened the time it took for students to learn concepts, increased their attention spans and resulted in overall deeper thinking from the students. The findings indicate that 3D projection should be considered now and into the future when looking for ways to improve students learning and engagement.”
Adoption of 3D-Ready projectors looks to have no signs of stopping. According to the Pacific Media Associates (PMA) 2011 Q2 Census Report, nearly 2 million DLP 3D-Ready projectors were available globally at the end of 2010 and 4.1 million units are expected on the market by the end of this year. This comes as no surprise with the lifelike images that 3D projection can provide, which not only keep students‟ attentions, but also provide an immersive, 360-degree view of content that previously could only be taught using flat, 2D images and videos, or rudimentary models and figurines.
“We are delighted for the opportunity to jointly host the UK launch event with TI DLP Products,” said Peter Briggs, Master of The Company of Educators.
“At Texas Instruments, we work to provide technology that improves people‟s lives and the results of this study show that we‟re putting our resources in the right place,” said Roger Carver, Manager of Front Projection, DLP Products. “As the technology powering the vast majority of 3D-Ready projectors around the world, from cinemas to classrooms and home theatres, TI DLP is focused on enabling teachers and students worldwide to experience the same kind of learning success that has been found through this project.”
The American Optometric Association (AOA) report “3D in the Classroom: See Well, Learn Well” is now available online (in a slick, very flashy flash format) here. As Planet3D.org reported previously, the report takes an interesting trajectory asserting that not only is 3D not dangerous for children (or anyone with two eyes), but it can actually be beneficial in learning and early diagnosis of correctable vision problems.
It’s a fascinating and meticulous entry into the debate and an excellent primer on 3D history and technology. (It is also very clever marketing by an industry under siege). Let’s see if this new report gets as much attention as the recent crop of alarmist reports and anecdotal complaining!
Note: The AOA is also hosting a web site along with the 3D@home industry consortium, www.3Deyehealth.org, that’s worth keeping an eye on.
This should make some industry insiders very very happy. The American Optometric Association (AOA) is releasing a report called 3D in the Classroom subtitled “See Well, Learn Well”. (See the announcement by clicking here).
Contrary to recent gloom-and-doom reports about the perils of 3D—including headaches, nausea, and damage to the vision of young children—the AOA is asserting that its research shows not only does use of 3D significantly enhance learning in the classroom, it’s useful in early identification of vision problems for early intervention and treatment. According to the AOA:
“…New 3D opportunities are underscored by two essential facts, 1) children often learn faster and retain more information in the 3D environment, and 2) the ability to perceive 3D and learn in 3D requires precise elements of ‘vision fitness’. Importantly, 3D vision fitness skills associated with eye alignment, eye tracking, and balanced and corrected refractive errors are also associated with improved overall reading and learning abilities.”
The announcement continues:
“The recent emergence of innovative 3D presentation technologies and 3D content in movie theaters, in the home, in video games and now in the classroom , perhaps surprisingly, provides a unique public health opportunity. The ability to perceive depth in a 3D presentation – known as ‘stereopsis’– turns out to be a highly sensitive test of a range of vision health indicators. It is much more sensitive than the standard eye chart that has been in use for 150 years, because it requires that both eyes function in a coordinated manner, as they converge, focus and track the 3D image.”
Variety has an excellent article by Michael Sullivan putting this into context for the high stakes emerging 3D business which ranges far beyond education to encompass entertainment, advertising, and gaming. Addressing industry warning labels (Nintendo 3DS for example) he says:
“AOA began speaking out after Nintendo attached a warning on its new 3DS stating that the effect should not be used for children younger than 6. In a statement, the AOA disputed that assertion, saying, ‘Since vision develops from birth, it is crucial to uncover the type of vision disorders that may interfere with Nintendo 3D viewing at an early age. Accordingly, children younger than 6 can use the 3DS in 3D mode if their visual system is developing normally.’ Labels on most 3DTV sets also warn against prolonged viewing, despite the fact that there is no medical evidence that substantiates these warnings.”
My opinion: this is closer to a credible scientific insight than the alarmist news reports that have been proliferating recently. But I am filing this under “Business of 3D” as well as “Science of 3D” because, well, I’m essentially a skeptic. Debates around the dangers of smoking and climate change teach us that it’s not enough to see what is being said—it’s important to always see who is saying it and what’s in it for them.
So far, however, the pedigree of this report looks excellent and that’s great news for the 3D industry. Stay tuned.
XPAND is marketing 3D capabilities for educational purposes. The copy is long on exuberance and short on data, but it’s an intriguing idea. Look! Scary dinosaurs coming to get you, plus pretty girls don’t look dorky at all in 3D glasses.